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=================================================== =magic= =================================================== | ||
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Cold Magic | Cold Magic adds a new tower that is placed on the side of the road, it does a small amount of damage but slows enemies down; this can be very useful to allow your towers to destroy more enemies as they pass by. Upgrades: 5. Cost: 100. |
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Fire Magic | Fire Magic creates a Fire Tower that is placed on the roadway, this will burn and unit that walks or flies through it. Upgrades: 5. Cost: 100. |
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Poison Magic | Poison Magic adds poison damage to all Plant Towers. This not only adds extra damage to these towers, but the monsters will stay poisoned a short time after being hit doing some extra damage. Upgrades: 5. Cost: 100. |
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=================================================== =towers' skills= =================================================== | ||
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Towers Attack Speed |
Towers Attack Speed will slightly increase the attack speed of all towers placed on the map and those you build. Upgrades: 5. Cost: 80. |
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Towers Attack Range |
Towers Attack Range will slightly increase the attack range of all towers placed on the map and those you build. Upgrades: 10. Cost: 50. |
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Towers Damage |
Towers Damage will slightly increase the damage of all towers placed on the map and those you build. Upgrades: 10. Cost: 50. |
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Disassembling Rate |
Disassemble Rate increases the amount of gold you get back when you dismantle a tower. Upgrades: 5. Cost: 30. |
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=================================================== =global skills= =================================================== | ||
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People's resistance |
People's Resistance will increase the resistance your townsfolk have to monsters, so less will die if you let a monster through. Upgrades: 5. Cost: 80. |
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Money income | Gold Income will increase the gold you get slightly after every round. This skill is affected by the amount of townsfolk you have left as well. Upgrades: 20. Cost: 35. |